First order of business:
Some quick inking tips requested by the readers (all three of them!):
I've received emails over the past year or so, asking
what tech pens I prefer. I like Koh-i-Noor rapidographs, with the refillable
reservoir. The Rotring rapidographs have replacable thin cartidges with
ink already in them. There's no discernable improvement either way, just
personal preference. I just think the Rotring cartidges are wasteful, not
to mention, a pain to find at a store. Sure, the Koh-i-Noors (what a friggin'
annoying name to type) require cleaning periodically, but I just set aside
a couple hours once a month or two (depending on when too many clog up to
improvise with different sizes) to do so. As for rapidograph ink, for the
life of me, I can't tell the difference between Rapidograph Universal ink
or Ultradraw ink-they both work good enough for me.
On avoiding pencil-smudging while inking: Some pencillers
draw very light, and if your hand rubs against the page, you may cause the
pencil images to fade. You tape over most of the page with blank paper,
except the panel you wish to start on. I first stick the tape to my forearms
to take the tackiness down a notch (and old art-school trick) because you
don't want ripped panel borders when you lift the tape off.
In my case, however, exposing only one panel serves a
deeper, psychological purpose for me.
If I have a page with outrageous amounts of detail in
every panel, my eye gets a little overwhelmed with the entire imagery of
the page and I get indecisive about where to start inking, especially first
thing in the morning. There's always either 1) a couple easy panels to warm
up on or 2) a really cool panel that I'm bursting at the seams to ink. If
I section off one panel at a time, I won't be distracted by the other panels.
It helps me concentrate, or else I'd be picking random sections of the panels
without the feeling of accomplishment. I recall reading about Wally Wood
inking a ten-page story, where he just felt like doing the figures throughout
all ten pages (99% of artists will agree that figures are the most fun to
work on). Then he described the hell he went through having to ink nothing
but cars and buildings for days (apparently this was one of the rare times
he didn't have an assistant).
Even if I start a page with an insanely-detailed panel
which'll takes a lot longer than it should, at least I know that panel is
done. From there I build my confidence up. You'd think that after ten years,
confidence wouldn't be an issue, but the one constant in comic book freelancing
is "You're only as good as your last job." I can tell editors:
"I inked Greg Land on Nightwing", but that was years ago. What
matters now is how well I inked Doug Mahnke on Team Zero #5 for Wildstorm
last week. Period.
Yet another purpose this serves is the avoidance of losing
the reader's eye in the page's sea of detail. Each panel, with that tiny
black frame is an indivdual illustration that serves the greater good: storytelling.
My first DC work was Justice League Amercia #103, inking Chuck Wojkiewicz,
who can fill up a page as much as anybody. At the time, I would ink the
whole page as one image, and it became visual noise. I didn't have this
problem with Dave Johnson on Superpatriot, because Dave idiot-proofed it
by drawing in the contour lines' thickness and balanced a superdetailed
panel with a simple panel. Without the training wheels Dave provided, I
had to learn all over again. Only towards the end of my first JLA run (#108,
109) did I start learning to separate images on my own, but I wasn't hitting
home runs yet. The lesson: Don't count on your penciller to do all the thinking
for you. If there's uncertainty in a panel, make it clearer.
On an unrelated note, when you have urgent deadlines,
it's important to keep your energy level high, which means, besides food
and caffeine, you have to entertain yourself. That's part of the reason
I have Sirius Satellite Radio. Music, comedy, and talk for every mood. Also,
I have my computer just a few feet from me, so I can pop in a movie. I try
to limit my worktime movies to ones that don't require me to look over every
ten seconds. One of my highest recommendations is 1991's GlenGarry Glen
Ross, with the all-star cast of Jack Lemon, Alan Alda, Ed Harris, Pachino,
and some new guy named Kevin Spacey. This was originally a play adapted
for the screen, so the dialogue, delivered brilliantly, carries the film.
Actually, you'll find most Pachino films work almost as well as radio theater.
Also, DVD sets of TV shows like Sex and The City, The Simpsons and The Honeymooners
all have great dialogue.
Audio books are another great way to pass the time while
you're cranking out pages late at night. For a while, I even joined a mail-order
audio book club, but you only want to hear them once, then they began to
take up space. Murder mysteries are fun, such as Sue Grafton's Alphabet
Series "A is for Alibi" "B is for Burglar", etc. She's
up to the S's now, so I don't know if we'll get "AA is for Agitated
Aphids" or if Grafton will just wrap it up. But the female lead character,
Kinsey Milhone is a very likable P.I. who occasionally skirts the law on
fact-finding missions (what self-respecting P.I doesn't?). I don't know
why this hasn't been picked up for a series of TV movies.
Then there are movies that drive me nuts if I overhear
them from the living room when Karen is innocently watching TV. The Harry
Potter movies are irritating to overhear, particularly when they're playing
Quidditch-moments of quiet, then peals and squeals of various and sundry
shrieks! That's one of the few times my open door policy ends, and I shut
my office door to block out the sound.
A few paragraphs ago, I had mentioned the late great Wally
Wood. If you're not familiar with his body of work, you're the poorer for
it. Thankfully, in 2003, TwoMorrows published Against The Grain: Mad Artist
Wallace Wood by Bhob Stewart, still in print. It's chock full of photos,
illustrations and recollections from those who knew him best. But I must
caution you: Read it in small doses, as it can get depressing. There's a
full-page photo of him at 51, looking every bit like 90. It's a window into
the soul of a true artist, with all the peaks and valleys of a genius' career
on display.
Wally Wood had very few clones (artistically-influenced,
not literal Spidey-Clones), because his gift for double-lighting and brush
control was so amazingly rare. Wayne Howard was one of those clones, whose
work I saw while thumbing through a recent purchase of some old Charlton
anthology comics I acquired at Megacon. Surely he must've been one of Woody's
assistants at one time. Whatever happened to him?
Wally Wood was one of a dying breed: An artist who was
acclaimed as much for his inking as his creative draftsmanship.
BTW, two new pieces of art have been added to the commission
gallery! |